Action

Shady Job

A co-op physics chaos game where four construction workers carry a very much alive body bag to the top of a skyscraper and try to bury it in concrete.

ActionAdventureIndie
Workers building a plank path across an unfinished skyscraper in Shady Job
Developer
GAZE IN GAMES
Platforms
Windows
Price
$4.95
Release date
To be announced
Players
Online Co-op, up to 4 players
Game type
Action, Adventure, Indie
Publisher
GAZE IN GAMES
Updated
September 11, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
September 11, 2026

Update history

  1. Created deep-dive guide from Steam store data, the 30-achievement list with global unlock rates, launch trailer and day-one player reviews.

Official game

Play Shady Job

This game is hosted by Steam. Continue to the official page to play or download it.

Play on Steam

Shady Job Deep Dive: Bag Containment, Building Blocks, and the Four-Tower Climb

Overview

Shady Job is a 4-player co-op physics game with one of the funniest premises of 2026: you are construction workers hired by the mafia to carry a body bag to the top of a skyscraper and bury it in concrete. Two complications. You have to build the path up an unfinished tower yourself, and the body in the bag is not dead. It wakes up, fights back, breaks your bridges, and tries to escape across the construction site.

GAZE IN GAMES, the small studio behind it, self-published the game on Steam on September 10, 2026 for $4.95. Structure is simple to learn: four skyscrapers, one bag, escalating chaos. A full run takes a casual crew two to four hours, which is exactly the right length for what this game wants to be. The store page states it plainly: best with a crew of 4. Player reviews from launch week back that up, calling it "silly fun and stressful moments" and "one of the games to ruin your friendships."

FactDetail
Developer / PublisherGAZE IN GAMES (self-published)
ReleaseSeptember 10, 2026 (Steam)
Price$4.95
GenreCo-op physics action-adventure
PlayersOnline co-op, up to 4
Structure4 skyscrapers
Achievements30
Minimum specsi5-8400 / Ryzen 5 2600, GTX 1050 Ti, 8 GB RAM, 10 GB storage

Getting Started: Crew, Roles, and the First Tower

The game is playable with fewer than four people, but every system is tuned around a full crew. The bag weighs enough that solo carrying is slow, building goes faster with multiple hands, and someone needs to watch the bag while everyone else builds. Before you queue up, agree on one thing: who is the bag babysitter for the first tower.

Roles that emerge naturally in a 4-stack:

  1. The Carrier. Keeps hands on the bag and moves it forward in short, controlled drags. Carrying is a full-time job, not a shared one.
  2. The Builder. Places blocks ahead of the carrier. This player should always be ten meters ahead, never behind.
  3. The Crane Operator. Handles cranes and platforms when the route needs vertical movement. Cranes are slow to swing, so this player plans two moves ahead.
  4. The Containment Specialist. Watches the bag, stuns it when it wriggles, and rescues anyone who falls. Also the first to grab the Plunger Gun.

For your first session, expect the first skyscraper to take 30 to 60 minutes with a learning crew. 54.7% of players have finished it per global achievement stats, so it is a genuine tutorial, not a wall.

Day-one mistakes worth dodging:

  • Dragging the bag roughly on purpose. The game punishes rough handling: the bag gets more aggressive the more you thrash it. Slow is fast.
  • Building the path wide. A two-block-wide bridge wastes materials and takes longer to place. One clean line is enough if your crew communicates.
  • Everyone climbing at once. If the bridge breaks under four players and the bag is mid-transit, you lose all progress at once. Move in pairs.
  • Ignoring falls. Downed teammates can be helped back up with a hold, and 23% of players have the Good Samaritan achievement for doing it once. Leaving people down thins your crew for no reason.

Core Mechanics: The Systems Under the Chaos

The Bag is the game

Everything orbits the bag. It struggles, escapes, breaks structures, and pushes players off ledges. Handling rules are consistent: rough handling raises its aggression, and at high aggression it actively hunts for escape routes. The Switcher achievement (stun the Bag 30 times, 9.5% of players) and IT'S ALIVE! (let it escape 25 times, 7.2%) tell you both how often it gets loose and how you deal with it when it does. Stuns are your pause button. Learn the stun timing early, because a stunned bag is the only safe moment to rebuild a broken bridge underneath it.

Building blocks and structural honesty

Bridges are physics objects, not scripted platforms. Weight matters, support matters, and one misplaced block can collapse an entire span. The Foreman achievement asks for 100 blocks placed (11.9%), which you will pass naturally in tower two. Two rules keep structures standing: keep spans short and supported at both ends, and never let the bag cross a bridge that is already bending.

Cranes and vertical movement

Cranes lift the crew and the bag past sections where building is impossible. They swing slowly and predictably, which makes them the calmest part of the game until something wriggles loose mid-lift. One-Man Job (operate a crane for 20 minutes, 0.1%) is a badge of honor for the crew's designated operator.

The Plunger Gun

The Plunger Gun is the toolkit item: fire a plunger to climb walls, tether yourself across gaps, or stick to the bag to control it. Reviews specifically call out climbing and bag control as its two jobs. If your crew learns one advanced tool, learn this one. Sniper (finish the game without dying, 4.7%) runs are practically built around Plunger Gun mobility.

Friendly fire as a feature

Block throwing, freezing, and setting each other on fire are all real mechanics with achievements attached: Job Done (hit players with blocks 50 times), Lone Wolf (freeze players 25 times), Re-Animator (set players on fire 25 times), and the fan favorite Glutton (vomit on 25 players, 0.2%). The game knows why you are here.


Tower-by-Tower Walkthrough Strategy

Tower 1: Foundation. Pure tutorial. Learn carry weight, place your first bridges, meet the first crane. No shame in wiping here; the physics take a tower to internalize. Equip the hard hat for Safety First (71.6%, the most common achievement in the game) and you have already outpaced a quarter of players.

Tower 2: Halfway to Trouble. The bag starts fighting back in earnest. This is where crews learn the stun-rebuild cycle: bag wriggles, someone stuns, builders use the window to extend the path, carrier moves it forward, repeat. Trampolines appear; Professional Bouncer (100 trampoline bounces, 11.5%) comes naturally if you let it.

Tower 3: Almost There. Vertical sections get longer and falls get deadlier. Rescue discipline matters now: Immortal (revive teammates 25 times, 2.0%) and Sandman (heal players 50 times, 0.1%) are crew-service achievements that only drop if you play support seriously. Freeze hazards introduce the ice-block mechanic; Everywhere Except the Glass asks for 25 voluntary freezes, which is exactly as dumb as it sounds and twice as fun.

Tower 4: Chuck Approves. The finale. Longer spans, meaner bag, and the achievement for finishing the game (6.3%). Bring everything: two builders alternating spans, a dedicated stunner, Plunger Gun routes pre-planned for escape recovery. Finish here and you have seen all four towers plus the ending.


Achievement Guide: Priorities and Rarity Notes

Thirty achievements ship with the game. Global unlock rates from launch week tell you what the average crew sees:

AchievementRequirementGlobal %Note
Safety FirstEquip a hard hat71.6%Automatic if you touch the menu
FoundationComplete tower 154.7%Most crews clear it
Good SamaritanRevive a teammate23.0%Happens naturally
ForemanPlace 100 blocks11.9%Tower 2 territory
SniperFinish with zero deaths4.7%The real challenge run
Chuck ApprovesFinish the game6.3%Requires all four towers
Immortal25 revives2.0%Grind it in tower 3
WalkürenrittBat-KO the bag 50 times1.0%Melee stuns only
GluttonVomit on 25 players0.2%Co-op lobby required
SandmanHeal players 50 times0.1%Longest support grind

Six achievements (Cold Start through Slacker) have no published descriptions yet; the community is still mapping their triggers. What is known: they sit at 0.1% and appear tied to specific gag actions like crane operation and pyromania. Chase them last.

The cleanest 100% path: one full 4-player playthrough for the story achievements, then two cleanup sessions, one support-focused (revives, heals, freezes, fires, vomit) and one bag-abuse-focused (stuns, bat KOs, escapes). Sniper should be its own dedicated run with a practiced crew, not a first-playthrough aspiration.


Co-op Guide: Playing With Friends vs. Matchmaking

Shady Job has no formal matchmaking layer listed on the store page; lobbies are built around inviting friends. That shapes the experience. With strangers you would argue about who carries; with friends you assign roles and the game sings. If your usual crew is only two or three people, the game still works, but adopt these compensations:

  • Duo: one person carries, the other builds and stuns. Progress is slower and tower 3 becomes the difficulty spike.
  • Trio: add a dedicated crane operator. This is the minimum crew where vertical sections stop feeling like a fight.
  • Solo: technically possible for short stretches, practically a physics puzzle game with the difficulty slider broken off. The Snipers among us do it for sport.

Voice chat is effectively mandatory. The game's comedy is reactive: someone yells that the bag is loose, someone else is already falling, and the plan dies in real time. Text chat cannot keep up with that pace.


Performance and System Requirements

SpecMinimum
OSWindows 10
CPUIntel i5-8400 or AMD Ryzen 5 2600
RAM8 GB
GPUGTX 1050 Ti or RX 560
DirectXVersion 12
Storage10 GB

This is a modest spec target and the physics sandbox runs fine on hardware from the last five years. DirectX 12 is required, so Windows 10 or 11 is mandatory. Language support is unusually wide for a launch this small: 15 languages including Simplified Chinese, Portuguese-Brazil, Turkish, Vietnamese, and Arabic text.


Advanced Tips and Known Issues

Launch-week reviews are positive but brief, and they converge on two observations. First, the game is exactly what the trailer promises, a physics comedy toy box. Second, the challenge curve wobbles in tower 3, where a single wipe can cost ten minutes of bridge work. Neither is a dealbreaker at a $4.95 price, but set expectations: this is a session game, a great Friday-night co-op pick, not a 50-hour investment. Family Sharing is supported, so one purchase can cover a household test before you buy four copies.


FAQ

Is Shady Job playable solo? Technically yes, but the store page and every launch review agree it is built for 4-player co-op. Solo is a self-imposed hard mode.

How long is the game? Four skyscrapers, roughly 2 to 4 hours for a casual crew. 100% achievements is a 10 to 15 hour project with a dedicated group.

Is there crossplay? The store page lists Online Co-op on Steam only. No console versions or crossplay are announced.

What happens if the bag escapes? It runs. You chase, stun, and drag it back. Let it escape 25 times and you earn the IT'S ALIVE! achievement, so at some point the escapes become a feature of your evening.

Is it worth $4.95? If you have a co-op group and a tolerance for physical comedy, it is one of the easiest recommendations at this price on Steam right now. Solo players should wait for a deeper sale.

Does it have Steam Deck support? Not verified yet. The game launched September 10, 2026 and Deck verification typically trails launch by weeks. The modest specs suggest it should run; wait for confirmed reports.

What is the single best tip for a first session? Assign a bag babysitter before you start. Every disaster in this game begins with four people building and zero people watching the bag.

Screenshots

The straining body bag on a scaffold platform in Shady JobA crane lifting workers over a deadly drop in Shady JobThe Bag escaping across a construction site in Shady Job