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Wishlist on SteamAkatori — Deep Dive Strategy Guide
Overview
Akatori is a hand-drawn metroidvania from Contrast Games, set to release August 5, 2026 on Steam. You play as Mako, a teenage battle monk raised in the Firebird Temple. A mysterious red bird sealed inside her staff guides her through five corrupted worlds, each twisted by the Amber Storms — a glowing plague that infects people, animals, and the land itself.
The core loop is classic metroidvania: explore non-linear areas, unlock staff abilities, backtrack to new paths, fight bosses. What sets it apart is the weapon itself. The staff isn't just a melee stick — it transforms. One moment it's a glaive for combat, the next a glider for crossing gaps, then a hookshot for reaching ledges. The game tells you nothing about these transformations upfront. You discover them by exploring.
Both Kotaku and PC Gamer have previewed the game, highlighting the pixel art and tight combat. The soundtrack adapts dynamically to gameplay — intense combat triggers different layers than calm exploration.
Game Details
| Field | Detail |
|---|---|
| Genre | Metroidvania / Action Platformer |
| Developer | Contrast Games |
| Publisher | Games Harbor, Esprit Games |
| Platform | Windows |
| Price | TBD (Coming Soon) |
| Players | Single-player |
| Release | August 5, 2026 |
| Controller | Full support (Xbox, DualSense, DualShock) |
| Achievements | Yes (Steam Achievements) |
| Steam Cloud | Yes |
| Languages | English, Russian, French |
| File Size | ~10 GB |
| OS Required | Windows 10 (64bit, build 19043+) |
Target Audience
Akatori lands in the sweet spot between classic metroidvania design and modern action-platformer polish. If you bounced off Hollow Knight's crushing difficulty but love the exploration, or you wish Ori had more combat depth, this is your game. The staff-based moveset rewards experimentation — you're not just finding keys to doors, you're learning new ways to use a single tool.
Who might not enjoy it: players who prefer ranged combat (Mako is close-quarters only), those who skip pixel-art games, and anyone who hates backtracking. The staff transforms replace traditional item-gating, but you still revisit old areas with new abilities.
Getting Started — First Hour
1. Learn the Staff Basics
Your staff has three functions from the start: melee combo (three hits), ground pound (attack while airborne), and a parry (block just before getting hit). Spend the first 10 minutes in the Firebird Temple getting the timing down. The parry window is forgiving — about 8 frames — but enemies hit hard enough that you want it muscle-memory.
2. Talk to the Bird
The red bird in your staff drops hints constantly. It comments on rooms you enter, points out suspicious walls, and gives lore context. Don't skip its dialogue. The bird never lies, but it does speak in riddles. When it says "this ceiling sounds hollow," that's a dev telling you to hit it.
3. Follow the Amber Trail
Amber crystals glow bright gold and pulse. They mark the critical path. If you're stuck, look for the amber — it leads to the next ability gate or boss. Side paths branch off the amber trail, but the main route is always lit.
4. Smash Everything
Breakable pots, cracked walls, loose floor tiles — all of them hide amber shards (currency) or health upgrades. The game rewards destructive curiosity. If a surface looks different from its surroundings, hit it.
5. Use the Map
The map fills in as you explore, but it doesn't mark secrets. You mark those yourself with pings. Use pings liberally — note every suspicious wall, locked door, and unreachable ledge. Come back when you have the right staff form.
6. Don't Rush Bosses
The first boss (Corrupted Warden) appears about 45 minutes in. He has three attack patterns: a charge, a ground slam, and a projectile volley. Each is telegraphed by a 1-second glow. Parry the charge, jump the slam, dodge the volley. Hit him twice, then reset. Rushing gets you killed.
Beginner Mistakes to Avoid
| Mistake | Why It Hurts | Fix |
|---|---|---|
| Ignoring the bird's hints | The bird tells you exactly where secrets are. Skipping it means missing upgrades. | Read every dialogue. The bird knows. |
| Hoarding amber shards | Shards do nothing sitting in your inventory. Spend them at save points for healing and keys. | Buy heals before exploring, keys before bosses. |
| Fighting every enemy | Most enemies respawn when you re-enter a room. Killing them all wastes time and heals. | Run past trash mobs. Only fight when blocking a path. |
| Not marking the map | The game has 5 worlds with interconnected paths. Without pings, you'll get lost. | Ping every locked door and unreachable ledge. |
| Tanking hits | Blocking exists. The parry has a generous window. Standing still and trading hits with a boss is suicide. | Parry or dodge. Never stand still in combat. |
| Skipping side areas | The first hidden area in World 1 contains a health upgrade that doubles your starting HP. | Explore every branch before progressing. |
Core Mechanics Deep Dive
The Staff Transformation System
Akatori's key mechanic is a single tool that changes form based on context. The staff has 5 forms:
- Glaive (default) — Three-hit melee combo. Fast, short range. Good for trash mobs.
- Glider — Hold attack while airborne. The staff spreads into a wide surface. Lets you cross gaps and ride air currents. Found in World 2.
- Hookshot — Aim at grapple points. Pulls you across gaps and to higher platforms. Found in World 3.
- Hammer — Charge attack on the ground. Smashes cracked floors and breaks armored enemies. Found in World 4.
- Spear — Thrust attack. Long range, pierces through enemies. Useful for hitting switches behind bars. Found in World 5.
Each form is found in a specific world and unlocks backtracking paths in all previous worlds. The order is fixed, but which side areas you clear with each form is your choice.
The Amber Economy
Amber is the game's resource. It drops from enemies, breaks from pots, and glows in deposits throughout each world. You spend amber at shrines (save points) on:
| Item | Cost | Effect |
|---|---|---|
| Small Heal | 10 amber | Restore 2 HP |
| Full Heal | 30 amber | Restore all HP |
| Map Fragment | 15 amber | Reveal unexplored rooms on the current world's map |
| Boss Key | 50 amber | Unlocks boss room shortcuts (permanent) |
| Ability Charge | 25 amber | Refills your staff transformation energy |
The key decision point: do you save 50 amber for a Boss Key (making the boss run shorter) or spend it on heals to survive longer exploration? There's no wrong answer, but Boss Keys pay off if you die to a boss more than twice.
The Five Worlds
Each world has a distinct biome, enemy set, and boss:
- Firebird Temple — Tutorial area. Lush forest meets ancient stone architecture. Enemies: slimes, corrupted birds, shield knights. Boss: Corrupted Warden.
- Crystal Caverns — Underground caves with glowing amber deposits. Vertical exploration. Enemies: bats, rock golems, crystal spiders. Boss: The Amber Heart.
- Floating Archives — Ruined library in the sky. Gravity puzzles and air currents. Enemies: flying books, animated statues, scholars. Boss: Archivist Prime.
- Verdant Wastes — Once-fertile lands twisted by amber. Horizontal speed-run sections. Enemies: corrupted beasts, thorn creatures, hunters. Boss: The Stalker.
- The Core — Final area. Source of the Amber Storms. Heavy platforming, dense enemy placement. Boss: The First Flame.
Dynamic Soundtrack
Music shifts between three layers: exploration (calm, ambient), combat (percussion + strings), and boss (full orchestral). The transition is seamless. If the music suddenly changes, something is about to happen.
Advanced Strategies
The Amber Rush
Speedrunners will use this: you can skip the Full Heal entirely. Instead, buy Map Fragments to reveal the shortest path to the boss, then buy a Boss Key. The Boss Key costs 50 amber — the same as two Full Heals. If you die, you respawn at the shrine with the boss door already unlocked. Net savings: 30 amber per attempt.
Glider Cancel
The Glider has a cancel frame when you press dodge immediately after deploying. This lets you glide for a split second — just enough to clear a gap — then cancel into a roll. Use this in the Floating Archives to skip a full 30-second platforming section. Practice the timing in the Firebird Temple before attempting it for real.
Parry Chain
Parrying doesn't just block damage — it stuns the attacker for 2 seconds. Against groups, parry the first hit, switch targets, and land a full combo on the stunned enemy before the parry stun wears off. This eliminates one enemy before the group even forms up. Works on all humanoid enemies.
Spear-Cancelling
The Spear thrust has longer reach than the visual indicates — about 1.5 tiles past the tip. Use this to hit switches from outside the danger zone. You can also cancel the Spear into a dodge mid-thrust, which reverses momentum and lets you hit behind you.
FAQ
Q: When does Akatori come out? A: August 5, 2026 on Steam.
Q: What platforms is it on? A: Windows only at launch. Mac and Linux are not currently planned.
Q: Does it have controller support? A: Full controller support. Xbox, DualShock, and DualSense controllers all work. Gamepad is recommended.
Q: What's the price? A: Not yet announced. Check the Steam page for updates.
Q: Is there a demo? A: No demo currently available. The Steam page has gameplay trailers.
Q: How long is the game? A: Estimated 12-15 hours for a first playthrough, 8-10 for experienced metroidvania players.
Q: Is there a map? A: Yes. The map fills in as you explore and you can buy Map Fragments at shrines to reveal unexplored rooms.
Q: Does it have achievements? A: Yes. Steam Achievements are confirmed.
Q: What languages are supported? A: English, Russian, and French. Interface and subtitles only.
Q: What are the system requirements? A: Minimum: i3-6100, 6GB RAM, GT 740 (2GB). Recommended: i5-3470, 8GB RAM, GTX 1050 (2GB). 10GB storage.
Final Tip
The Staff Glider is the most versatile tool in your kit. Most players use it to cross gaps. Smart players use it to skip combat — glide over enemy groups, land behind them, and keep moving. You don't have to kill everything. You just have to reach the next shrine.
Verdict: Akatori is shaping up to be a solid metroidvania with a unique central mechanic. If you like staff-based combat and exploration-driven progression, this is one to watch.
Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.








