Simulation

SCRAPSCRAP

A physics-driven cleanup sim where a lone robot smashes humanity's trash, presses it into blocks, and stacks a tower that cleans the whole planet.

SimulationIndieIncremental
SCRAPSCRAP gameplay showing the robot smashing junk with physics
Developer
Maison Bap
Platforms
Windows, macOS, Linux, Steam
Price
TBA (releases Dec 1, 2026)
Release date
December 1, 2026
Players
Single player
Game type
Simulation, Indie, Incremental
Publisher
Maison Bap
Updated
November 15, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
November 15, 2026

Update history

  1. Initial pre-release deep dive covering the cleanup loop, upgrade categories, tower progression, and system requirements.

Official game

Play SCRAPSCRAP

This game is hosted by Steam. Continue to the official page to play or download it.

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What Is SCRAPSCRAP?

SCRAPSCRAP is a physics-driven cleanup and incremental game from Maison Bap, the studio behind BAPBAP and YAPYAP. It launches on Steam on December 1, 2026 for Windows, macOS and Linux, self-published at an unannounced price. The setup is quietly melancholy: humans abandoned the planet ages ago and left mountains of trash behind. One robot gets switched on with a single job. Clean it all up.

The loop is a three-beat rhythm you will repeat for dozens of hours: smash the junk, press it into blocks, stack the tower. Every cycle makes you stronger and the world cleaner. Nichegamer called it an automation game, and that framing matters. Early on you swing at dead computers with your own hands. Hours later you command blast waves of kinetic energy, a heavy-duty scrapyard magnet, and an army of robot workers doing the scrapping for you.

FieldDetail
GenrePhysics sandbox / incremental sim
DeveloperMaison Bap
PublisherMaison Bap (self-published)
PlatformsWindows, macOS, Linux (Steam)
PriceTBA
ReleaseDecember 1, 2026
PlayersSingle player
Upgrades100+ to find and unlock
FeaturesSteam Achievements, Save Anytime, Family Sharing
Steam App ID5279840

The Core Loop: Smash, Press, Stack

Everything in SCRAPSCRAP feeds one machine: the Power Press. Understanding the loop is the difference between scrapping for hours and scaling fast.

  1. Smash the junk. Burned-out cars, rusted tanks, old stoves, dead computers, TVs that will never turn on again. Everything runs on real physics and everything breaks into pieces you can carry.
  2. Feed scrap to the press. Loose scrap gets crushed into trash blocks. Blocks are the game's real currency.
  3. Stack blocks on the Power Press. Every block grows your tower and pays out upgrade materials. The taller the tower gets, the cleaner the world below it looks.

The tower is the progression bar made physical. It is also a great screenshot generator, which probably explains half the game's trailer.

Physics Matters

The physics engine is the personality of this game. Junk does not delete on contact; it breaks apart under force, tumbles, stacks, and collapses. Two practical consequences:

  • Break order matters. A car crumples differently depending on where you hit it. Weaken the frame before smashing the cabin and you get usable pieces faster.
  • Your tools get physically stronger. Upgrade descriptions like "carry capacity and scrap strength" are literal. More strength means bigger objects break in one hit instead of five.

If you liked the satisfying demolition of games like Teardown or the satisfying-numbers-go-up loop of idle/incremental games, SCRAPSCRAP sits deliberately between them.

Upgrades: 100+ and What to Prioritize

The store page confirms over 100 upgrades across several families. Based on the confirmed categories, here is the smart purchase order for your first hours:

  1. Carry capacity first. Every extra piece of scrap per trip compounds across the whole session. This is the closest thing to an economy multiplier.
  2. Scrap strength second. Fewer hits per object means more objects per minute, which feeds the press faster.
  3. Blast waves third. Kinetic energy waves clear clusters of small trash at once. Once the early junk fields feel tedious, this is the tool that fixes it.
  4. The scrapyard magnet. A heavy-duty magnet that hoists debris for you. It changes how you interact with large wrecks and stacked junk piles.
  5. Robot workers last for a while. An army of scrapping robots is the automation endgame. It costs real materials, so build your manual efficiency before paying for a workforce.

That final step is where the incremental players will feel at home. The robot army turns SCRAPSCRAP from an action chore into a factory you watch work, while you go find new junk fields to point it at.

Progression: What the Tower Unlocks

Blocks stack on the Power Press and the tower grows. Taller towers mean:

  • More upgrade materials per block deposited.
  • Visible reclamation of the world below, which the store page frames as the game's actual goal.
  • Presumably access to new junk types and denser trash fields. The trailer shows escalating wrecks, from stoves to tanks, which tracks with a tier-gated scrap economy.

Maison Bap has not published a full tech tree yet, so treat the upgrade families above as confirmed and specific node details as unconfirmed until launch. The studio's previous titles shipped with frequent balance patches, so expect the meta to move in the first weeks.

Comfort Features and Accessibility

The Steam feature list is thoughtful for a game about smashing things:

  • Adjustable difficulty — tuning for players who want less grinding or less chaos.
  • Save anytime — rare and excellent for a physics sandbox. Stop mid-session without losing progress.
  • Adjustable text size and camera comfort options.
  • Playable without timed input — no reflex gates on progression.
  • Full controller support alongside mouse and keyboard.
  • Steam Achievements and Family Sharing included at launch.

System Requirements

The requirements are heavier than the art style suggests, because real-time physics simulation is CPU-hungry:

ComponentMinimum
OSWindows 10 64-bit (macOS and Linux builds confirmed via SteamDB)
CPU6-core / 12-thread, i5-10400 or Ryzen 5 3600
RAM8 GB
GPUGTX 1660 or RX 5600 XT (6 GB VRAM)
DirectXVersion 11
Storage4 GB

Note the six-core CPU requirement. If you run an older quad-core chip, physics-heavy scenes with many breaking objects may chug. The GPU bar (GTX 1660 class) is mid-range, so most gaming PCs from the last five years clear it.

How to Prepare Before December 1

  • Wishlist on Steam so the release notification lands the moment it unlocks on December 1, 2026.
  • Watch the official gameplay trailer — it shows the full smash-to-tower loop and the magnet in action.
  • Follow Maison Bap's updates — the studio communicates through Steam news and social channels, and their track record suggests regular patch notes post-launch.
  • Clear 4 GB and check your CPU core count against the minimum specs.

How to Play: Your First Session

When the game unlocks on December 1, 2026, structure your opening hours like this:

  1. Find the Power Press first. It is your base. Junk you smash before reaching it is junk you cannot convert, so get the loop running early.
  2. Start with small objects. Stoves, monitors, chairs. They break in one or two hits and teach you how pieces scatter.
  3. Deliver your first five blocks before buying anything. The deposits teach the loop better than any upgrade.
  4. Buy carry capacity with your first materials. Then scrap strength. Resist the magnet until the upgrades above feel slow.
  5. Save before big experiments. Save Anytime means you can test a risky tower push or a huge wreck demolition without consequences.

Tips and Tricks

  • Break the frame, then the rest. On cars and tanks, hitting the structural frame first makes every subsequent hit remove more usable scrap.
  • Stack trips, not distances. One full load delivered beats three half loads. Carry capacity upgrades multiply every future trip.
  • Blast waves clear fields, not wrecks. Use kinetic bursts on clusters of small trash; save your strength for vehicles and tanks.
  • The magnet hoists, your strength breaks. Magnet-lifted wrecks are easier to crack mid-air because pieces spread on landing, free of the pile.
  • Robot workers are a return on investment, not a purchase. Buy them when manual scrapping bores you, not before it pays for itself in delivered blocks.
  • Tall tower equals faster loop. Depositing at height shortens block travel and boosts payouts. Build the elevator of trash upward deliberately.

Should You Buy It?

If "satisfying destruction plus numbers go up" is your genre, this is an easy day-one pick, and the triple-platform support (Windows, macOS, Linux) is a genuine bonus at this scale. The open questions are standard for a small studio's launch: late-game content depth, performance on huge junk fields, and how long the loop stays fresh once the robot army does most of the work. The 100+ upgrade pool is the strongest signal that Maison Bap built real progression depth.

FAQ

When does SCRAPSCRAP release? December 1, 2026 on Steam.

How much does it cost? No price announced yet. Maison Bap's earlier releases were budget-priced.

Is it on Mac or Linux? Yes. SteamDB lists Windows, macOS and Linux builds.

Does it have multiplayer or co-op? No. It is single-player only.

Is there a demo? No public demo is listed on the Steam page as of mid-November 2026. Watch for Steam Next Fest appearances.

Is it like Teardown? It shares the physics destruction, but SCRAPSCRAP layers an incremental upgrade economy on top. Teardown is a sandbox heist game; SCRAPSCRAP is a cleanup factory.

How long is the game? Unconfirmed. The 100+ upgrades and tower progression suggest a 20 to 40 hour arc for completionists.

Screenshots

SCRAPSCRAP gameplay showing the robot smashing junk with physicsStacking trash blocks on the Power Press tower in SCRAPSCRAPA burned-out car about to be broken down in SCRAPSCRAPSCRAPSCRAP upgrade menu and scrap processingThe scrapyard magnet lifting debris in SCRAPSCRAPRobot workers helping process trash in SCRAPSCRAP