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Wishlist on SteamReypunk: An Eye For An Eye — Deep Dive Strategy Guide
Overview
Reypunk: An Eye For An Eye is a raypunk sci-fi game that blends Point-And-Click adventure with Beat'em Up action. The twist is a unique turn-based combat system, plus realtime playback that lets you rewatch your fights. You play Rey, a surveyor for the Intergalactic DIBS Corporation, alongside her EYE sidekick Roland.
The story opens with Rey and Roland arriving on a new planet under corporate instructions. Her mission: remove any and all potential obstacles for the planet's imminent hostile takeover. The plan falls apart when the local planetary bigwig gets wind of the operation. Rey has to act fast and cut off the head of the snake.
The game comes from From Chris, an indie developer. The Steam page promises full Steam Deck and controller support, semi-voice acting, lite-puzzles, and a linear storyline with unique environmental mechanics at each stage. It targets 3 to 5 hours of gameplay, best spread over a few Saturday mornings.
If you liked the point-and-click pacing of old adventure games, the punchy action of Streets of Rage, and the planning depth of Into the Breach, Reypunk is where those three lanes meet.
Game Details Table
| Field | Detail |
|---|---|
| Genre | Point-and-click / Beat'em up hybrid |
| Developer | From Chris |
| Publisher | From Chris |
| Platform | Windows |
| Price | To be announced |
| Players | Single-player |
| Release | To be announced |
| Controller | Full controller support, Steam Deck verified support planned |
| Combat | Turn-based with realtime playback |
| Protagonist | Rey, surveyor for DIBS Corporation |
| Sidekick | Roland, her EYE companion |
| Length | 3 to 5 hours |
| Voice Acting | Semi-voice acted |
Target Audience
This one lands for players who want the planning depth of turn-based tactics without giving up the visceral feel of a beat'em up. If you enjoy reading the environment, setting up the perfect sequence, and then watching it play out, Reypunk is aimed at you. The 3 to 5 hour length makes it a weekend game, not a month-long commitment.
Skip it if you want real-time combat reflexes or a sprawling open world. The combat is deliberate and turn-based, and the storyline is linear. Players who hate replaying the same fights will want to use the playback feature to learn patterns instead of grinding.
Getting Started — First 30 Minutes
Meet Rey and Roland
The opening establishes your duo fast. Rey is the muscle and the surveyor, Roland is the EYE sidekick with his own role in exploration and combat. Pay attention to how Roland helps you scan the environment, because the game uses that scanning for its lite-puzzles.
Learn the Turn-Based Rhythm
Combat is turn-based, which means you take your time. Plan your moves, use the environment to your advantage, and then execute. The game rewards patience. Rushing through a fight without reading the enemy patterns is how you lose.
Use the Environment First
Every stage has unique environmental mechanics. Before you throw a punch, look at what the environment offers. Barrels, cover, elevated positions, and interactive objects all change how a fight plays out. The environment is a weapon, not a backdrop.
Experiment With the Playback Button
The realtime playback feature is not a gimmick. After a fight, hit the playback button and watch your replay. This is how you learn what worked and what did not. Treat playback as a training tool, especially in the early game when you are still learning enemy patterns.
Plan for a Short Run
The game is 3 to 5 hours. That means every upgrade and every fight matters. You do not have time to grind. Focus on learning mechanics instead of farming, because the linear storyline keeps the pace tight.
Beginner Mistakes to Avoid
| Mistake | Why It Hurts | Fix |
|---|---|---|
| Ignoring the environment | Environmental mechanics are half the combat strategy | Scan every stage for interactive objects before fighting |
| Treating it like a pure beat'em up | Combat is turn-based, reflexes do not save you | Plan your sequence before executing |
| Skipping the playback | Replays show you the patterns you missed | Watch every fight replay, especially losses |
| Forgetting Roland | The EYE sidekick is part of exploration and combat | Use Roland's abilities in every encounter |
| Rushing the linear story | Environmental mechanics differ per stage | Slow down and read each new stage's mechanics |
| Hoarding dialogue skips | Semi-voice acting carries story and hints | Let the dialogue play out, hints live in it |
Core Mechanics Deep Dive
The Turn-Based Combat System
Reypunk's combat is turn-based, which sets it apart from most beat'em ups. You plan your moves, decide positioning, and then the turn resolves. The system is built for deliberate play: take your time, plan your moves, use your environment to your advantage.
The combat depth comes from sequencing. A good turn is not about the single strongest attack, it is about setting up the next turn. Knocking an enemy into a hazard, positioning for a follow up, and managing your action economy all matter more than raw damage.
Realtime Playback
The realtime playback feature records your fights and plays them back. This serves two purposes. First, it is a spectacle feature, you get to watch your coolest sequences again. Second, and more important, it is a learning tool. Watching a replay shows you the exact moment a plan broke down.
Use playback to study boss patterns. When a fight goes wrong, replay it and note the enemy telegraphs you missed. The feature turns every loss into a lesson.
Environmental Mechanics
Each stage offers unique environmental mechanics. The game is linear, so each stage can introduce a new environmental idea without overloading the player. That structure means the mechanics stay fresh, but it also means you must read each stage's rules from scratch.
The environment can be used offensively, defensively, and for puzzle solving. Some environmental objects are part of the lite-puzzles that gate progression. Treat the stage itself as a character with its own rules.
Lite-Puzzles
The puzzles are intentionally light. They are gatekeepers and variety, not brain-busters. Most involve scanning with Roland, finding the right environmental interaction, or sequencing a few steps. They exist to break up the combat and reinforce the exploration loop.
Semi-Voice Acting
The game is semi-voice acted, meaning key lines are voiced while some text is not. The voice work carries the tone, which the developer describes as nostalgic if you are old, corny if you are young. The story is delivered with personality, so do not skip it.
Advanced Strategies
The Sequence Method
Plan your entire turn before you execute. List the enemy positions, the hazards, and your available actions, then pick the sequence that chains them together. The playback feature rewards this approach, because a well-planned sequence looks like a choreographed scene.
The Environmental Setup
Before engaging a group, lure or position enemies near environmental hazards. A single environmental trigger can end a fight that would take three turns of punching. Learn which objects trigger and which are cosmetic, then build your approach around the real ones.
The Roland Scan Loop
Use Roland to scan every new stage before you commit to a fight. Scanning reveals interactive objects, enemy positions, and puzzle elements. The scan loop takes seconds and prevents you from walking into a fight blind.
The Playback Study
After every boss loss, watch the replay and write down the pattern. Bosses in linear action games usually telegraph their big moves. The playback makes those telegraphs obvious. Two replays of a lost boss fight teach more than ten blind attempts.
The Upgrade Priority
Prioritize upgrades that expand your options over upgrades that boost raw damage. In a 3 to 5 hour game, flexibility beats numbers. New abilities open environmental interactions and puzzle solutions that damage upgrades cannot.
Tips and Tricks
- Scan every stage with Roland before fighting.
- Plan your full turn sequence before executing.
- Use environmental hazards to end fights fast.
- Watch every replay, losses teach the most.
- Talk to characters, dialogue carries hints.
- Read each stage's environmental mechanics from scratch.
- Keep upgrades flexible, options beat raw numbers.
- Enjoy the retro filters, they can be toggled on and off.
FAQ
When does Reypunk release?
The Steam page lists the release date as to be announced. The game is in development by From Chris. Wishlist on Steam for the launch notification.
What platforms will Reypunk support?
Windows is confirmed on the Steam page. The game will fully support Steam Deck and controllers.
Is Reypunk turn-based or real-time?
Combat is turn-based. The realtime playback feature plays back your fights after they resolve. The blend is what makes the game unique.
How long is Reypunk?
3 to 5 hours of gameplay, best spread over a few Saturday mornings per the developer.
Does Reypunk have voice acting?
Semi-voice acted. Key lines are voiced while other text is not.
Who is the developer?
From Chris, an indie developer. The official site is reypunk.com.
Is there a demo?
No demo has been announced. The official announcement trailer is available on the Indie Games Hub channel.
What is the story about?
Rey, a surveyor for the Intergalactic DIBS Corporation, arrives on a planet to clear obstacles for a corporate takeover. The local planetary bigwig catches wind of the operation, and Rey must act fast to complete her mission.
Does Reypunk support controllers?
Yes. Full controller support is confirmed, with Steam Deck support planned.
Final Tip / Verdict
The single best habit to build early: scan, plan, execute, replay. Scan every stage for its environmental mechanics, plan your turn sequence, execute it, then watch the playback to learn. Most players who struggle with Reypunk treat it like a pure beat'em up and try to out-reflex the game. The game wants planners, not button mashers.
Reypunk: An Eye For An Eye is a strong pick for players who want a short, punchy adventure with real tactical depth. The raypunk setting, the EYE sidekick, and the playback feature give it an identity most indie action games lack. If you want a long open world, wait for more details. Everyone else should wishlist it now.
Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.











