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Play on SteamWhat Is Night Plane?
Night Plane is a horror-comedy job simulator from Liquid Static Studio, a three-person team, published by New Tales. It launched on October 26, 2026 for Windows at $8.99. You play a first-day flight attendant at Plane Airlines in 1999 New Zealand, and your shift goes wrong in every way a shift can go wrong. The official site describes it as a "hyper-realistic" representation of a commercial flight that also asks you to uncover occult conspiracies and survive ritual sacrifices between drink services.
The premise runs on one tension. Your job is customer service. Your passengers include shape-shifting entities that want on board. Management's position, quoted straight from the store page, is that any mistakes are your problem and the company will not be held accountable. So you check tickets, serve refreshments, calm crying babies at 30,000 feet, and quietly decide which passengers are human enough to keep on the plane.
The game ships with 35 achievements, multiple endings, voiced characters, and PSX-inspired art. It is single-player only, with partial controller support, so plan on mouse and keyboard.
Night Plane Details
| Detail | Info |
|---|---|
| Genre | Job simulator, horror, adventure |
| Developer | Liquid Static Studio (with Snapping Turtle) |
| Publisher | New Tales |
| Platforms | Windows (Steam) |
| Price | $8.99, 10% launch discount |
| Players | Single-player |
| Release | October 26, 2026 |
| Achievements | 35 |
| Store ID | Steam app 3310570 |
A demo ran before launch, and the developer's launch announcement thanks players who played it and left feedback. Support runs through the studio's Discord for bug reports or [email protected] by email.
How to Play Night Plane
The Core Loop
Every shift has three jobs running at once, and the game keeps interrupting each one with the other two:
1. Boarding. You decide who gets on the plane. Ticket checks are your first and cheapest filter. The boarding phase is where you set up the entire flight: reject a troublemaker and the mid-flight section becomes calmer, admit a doppelganger and you will spend the cruise phase paying for it.
2. Cabin service. Once airborne, passengers want things. Drinks, assistance, answers. Serving them keeps satisfaction up, which matters for endings, but service is also your cover for observation. Walking the aisle with the cart is how you get a second look at anyone you are unsure about.
3. Anomaly spotting. Shape-shifters hide among the passengers. The store description says to check tickets, question passengers, and find a way to remove unauthorized non-human visitors. Decisions are irreversible. You live with them, as the game puts it, which is corporate phrasing for "the consequences stick."
Doppelganger Spotting at Boarding
Boarding is the highest-leverage phase because it is the only point where rejection is cheap. The developer briefing before launch framed the job as checking tickets, welcoming passengers aboard, and watching for demons in disguise. Practical habits:
- Compare each passenger against their paperwork before emotional commitment. A ticket that fails a basic check is your one free dismissal.
- Listen to the voice work. The game is fully voiced, and characters behave differently once you talk to them. A passenger whose story shifts between the gate and the cabin is a lead, not a bug.
- Trust the crowd. Other passengers react to the thing sitting next to them. Babies crying at 30,000 feet is listed as an amenity on the official site, half as a joke and half because it is real signal.
- When in doubt, remember the math the game gives you: save enough innocent souls and you might undo the ritual. Guilty entities removed also count toward a survivable flight. A wrong rejection of a human costs you a soul; a wrong admission costs you everyone.
Mid-Flight Priorities
Once the cabin doors close, your time splits between service and survival, and the game adds turbulence, falling suitcases, and items the store page redacts. Keep the routine moving. The corporate satire only works because the game keeps asking you to serve with a smile while things get worse, and endings track whether you kept doing the job.
The official site hints that the airplane bathroom hides occult mysteries. Explore the cabin between service rounds. Locked doors, strange passengers, and ritual clues sit in the spaces your training manual does not cover, and the game explicitly says passengers may need assistance in places not listed in it.
Endings
Night Plane has multiple endings tied to your decisions. The known inputs are how many innocent souls you saved, which passengers you removed, and whether you uncovered enough of the ritual to fight back. The store page promises character-driven narration, so the cast you protect or condemn shapes the final act. First runs should focus on survival; completionists get a natural replay loop out of the 35 achievements, many of which are clearly ending- and choice-tagged.
Tips and Tricks
Play the demo mindset at the gate. Boarding decisions are the game's difficulty dial. Slow down there and the rest of the flight forgives you.
Reject freely when a check fails. The store copy hands you permission: some passengers just are not worth the hassle. A quiet cabin beats a full cabin.
Serve before you investigate. Satisfaction keeps passengers cooperative. A cabin that likes you answers questions.
Expect the unexpected, literally. Turbulence is a listed feature, and the store page promises [REDACTED] mid-service. Keep trays secured and keep walking.
Pet the cat. The official site lists it as a feature. Achievement hunters have already learned not to ask.
FAQ
Is Night Plane scary or funny? Both, deliberately. The developer interview with Insider Gaming described the pitch as customer service chaos crossed with supernatural horror. The comedy comes from corporate liability language; the horror comes from what hides behind it.
How long is a run? A single flight is a bounded shift, and multiple endings push you back for more. Expect a first run in one sitting.
Does it have controller support? Partial. The store lists Partial Controller Support, so keyboard and mouse is the safe setup.
What platforms? Windows via Steam. No Mac or Linux build is listed.
Is it related to other job-sim horror games? The comparison everyone makes is to the anomaly-spotting genre, but Night Plane's structure is a single continuous shift with a story cast, not a shift-based spot-the-difference loop.
Who made it? Liquid Static Studio, a three-person team. Launch interviews name Francis and Izzie, and the game was co-developed with Snapping Turtle. New Tales handles publishing.









