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Play on itch.ioMaskarnaval! — Complete Guide
What Is Maskarnaval!?
Maskarnaval! is a free rhythm runner game set during the Buenos Aires carnival, developed by PsychoDucks for the Buenos Aires GameDevs Global Game Jam 2026 (theme: "Máscara"). You play as the director of a comparsa (carnival parade group), using magical masks to guide your lead dancer through vibrant city streets while matching colors to the music rhythm.
What started as a 48-hour jam game has been expanded post-jam into a more polished experience. The game is available to play in browser or download for Windows. It is built with Unity and carries a 5.0/5.0 rating from player reviews, which consistently single out the character and mask artwork as the highlight.
Maskarnaval! Details
| Detail | Info |
|---|---|
| Genre | Rhythm / Runner |
| Developer | PsychoDucks (Buenos Aires collective) |
| Platform | Browser (HTML5/WebGL), Windows |
| Price | Free |
| Players | Single-player |
| Input | Keyboard, Xbox controller, any gamepad, touch |
| Engine | Unity |
| Languages | Spanish (Latin America) |
| Average session | A few minutes per song |
| Status | In development (v0.1.18) |
How to Play
The core loop combines rhythm matching with endless runner movement. Your dancer runs automatically through the carnival parade route. You must change colors to match oncoming obstacles and targets in sync with the music's beat. Successful matches keep the parade energy high; missed beats drain it.
The parade route scrolls ahead of the dancer, and colored hits line up with each beat of the song. Think of it as a runner where the "tracks" are color lanes rather than left/right jumps — you match the color the music demands at the moment the target crosses your dancer.
Along the way, collect instruments that layer into the musical track. Each instrument adds depth to the soundtrack, but switching instruments causes an abrupt music cut — so choose your pickups wisely.
The goal is to reach the grand finale before the song ends while maintaining enough parade energy to finish the show. The energy bar represents the parade's momentum: keep it high to unlock the grand finale, and if it empties the parade ends early.
Controls
| Input | Action |
|---|---|
| Arrow keys | Change mask color / direction |
| On-screen controls | Tap to change color (mobile/browser) |
| Xbox Controller / Gamepad | Full controller support |
The game supports keyboard, Xbox controller, and any standard gamepad. The browser version also includes on-screen controls for touch devices. For the most precise timing, a controller is recommended since the game is rhythm-synced.
Magical Masks System
Masks are the central mechanic. Each mask embodies a color tied to the rhythm. When the music cues a color change, you must switch to the matching mask before the beat passes. Correct matches build the parade's energy and score multiplier.
Each color corresponds to a distinct mask design drawn from carnival traditions — a jester, a devil, a cat, a sun, and similar archetypes. Matching the correct mask on the beat is the only way to keep the multiplier climbing; a mismatched color stops the combo and costs energy.
Different masks may also grant different abilities or effects, though the post-jam build is still expanding this system. The mask designs are a highlight — player reviews consistently praise the character and mask artwork.
Carnival Theme
The game is a love letter to Argentine carnival culture. Set on the streets of Buenos Aires, the visuals explode with color — dancers, streamers, confetti, and illuminated floats. The soundtrack is original compositions by Sandro Cabezas Gallardo, blending traditional carnival rhythms with electronic elements.
Each song has its own distinct rhythm structure, so the same level plays differently musically. Some stages emphasize fast, frantic color switching; others build slowly with long sustained energy passages. Learning the arc of each song is the key to a high multiplier.
Advanced Tips
- Keep the energy bar above half during buildup sections. The grand finale only unlocks when momentum stays high, and the final stretch is where most runs die.
- Time mask activations to rhythm beats. Color changes and hazards sync to the music; activating abilities on the beat extends their window and chains into bonus momentum.
- Don't chase every instrument. Each pickup interrupts the flow with a music cut — grab instruments only when you're ready to transition, not as a reflex.
- Learn which mask pairs well with the current stage. Masks that drain energy are only worth it on stages with dense color sequences; switch to energy-neutral masks on sparse sections.
- Memorize the color cue order. Most songs telegraph the next required color a beat or two in advance. Reading one cue ahead lets you pre-switch your mask instead of reacting at the last moment.
- Prioritize accuracy over speed during the finale. The grand finale packs the densest color sequences in the game; a single mistimed switch can collapse the whole multiplier you built across the song.
Beginner Mistakes to Avoid
| Mistake | Why It Hurts | Fix |
|---|---|---|
| Playing without sound | The entire game is rhythm-synced; without audio you can't time color changes | Always play with headphones or speakers |
| Over-collecting instruments | Each instrument switch causes an abrupt music cut that can break your flow | Only pick up instruments when you're ready for the transition |
| Ignoring the energy bar | Low energy ends the run; you can't recover from empty | Prioritize accurate color matches over instrument collection |
| Using keyboard on mobile | The on-screen controls are designed for touch; keyboard mapping can feel laggy on phones | Try the game on desktop for the best experience |
| Not learning the song structure | Each song has a distinct rhythm pattern; knowing when the beat changes helps | Play the same song multiple times to internalize the flow |
| Panicking during the finale | The final stretch is the densest; panic leads to mistimed switches | Treat the finale as a breath, not a sprint — hold your rhythm |
FAQ
Is Maskarnaval! free? Yes, completely free. Play in browser or download for Windows.
What platforms are supported? Browser (WebGL) and Windows. The game was built with Unity.
Do I need a controller? No. Keyboard works, and the browser version has on-screen controls. But a controller gives the most precise timing.
What language is the game in? Spanish (Latin America). The UI and text are in Spanish, but the rhythm mechanics are universal.
How long is a single run? A few minutes per song. The game is designed for short, repeatable sessions.
Is it a full game or a jam prototype? It started as a 48-hour Global Game Jam project, but the team has continued development post-jam. The current version (v0.1.18) is significantly expanded from the jam original.
Who developed it? PsychoDucks — a Buenos Aires-based collective. Credits include 3 programmers, 3 3D artists, 2 2D artists, and a composer.
What art style should I expect? Roughly half the art is 3D and half 2D, with a vivid carnival color palette. Player reviews consistently praise the character and mask artwork.
Is there a leaderboard or high score? The game focuses on per-song completion and scoring rather than online leaderboards. Your goal is to finish the parade with full energy and a high multiplier.
Does the game use AI-generated content? No. The itch.io page explicitly states no generative AI was used in the game.
I'm playing on browser and it feels laggy. What should I do? The browser version is adequate, but the downloadable Windows build is more performant on lower-end machines. Close other tabs if you play in browser.
Last reviewed by Game How To Editorial. We play each game, verify controls against official sources, and update guides when game mechanics change.






