Action

Infinitevania

A retro-styled metroidvania where you absorb boss powers to explore interconnected worlds and destroy the Core. Inspired by Castlevania and Hollow Knight.

ActionAdventureIndie
Infinitevania — a retro-styled metroidvania
Developer
JHT Games
Platforms
Windows
Price
$12.74
Release date
July 24, 2026
Players
Single-player
Game type
Action, Adventure, Indie
Publisher
JHT Games
Updated
July 27, 2026

Editorial check

Reviewed game information

Editor
Game How To Editorial Team
Last checked
July 27, 2026

Update history

  1. Game details and guide checked against the listed sources.

Official game

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What Is Infinitevania?

Infinitevania is a 2D metroidvania released July 24, 2026 on Steam by solo developer JHT Games. It's $12.74, Windows only, with full controller support. The game wears its inspirations on its sleeve — Castlevania: Symphony of the Night and Hollow Knight are the two biggest — but carves its own identity around a power-absorption mechanic that lets you steal abilities from bosses.

You play as a protagonist pulled into a strange dimension called Infinitevania. The core of this dimension is a corrupted power source that's warping reality. To escape, you need to explore interconnected worlds, defeat the guardians of each realm, absorb their powers, and eventually destroy the Core itself.

What sets Infinitevania apart:

  • Power absorption. Every major boss drops a unique ability when defeated. You don't just get a key item — you get a combat or movement tool that changes how you play. Absorb a fire boss's power and you can burn through obstacles. Absorb a gravity boss and you gain a double jump.
  • Retro-modern hybrid. The pixel art and color palette lean into 16-bit SNES-era aesthetics, but the animation is fluid and the hitboxes are precise. It looks like a classic but plays like a modern game.
  • Tight combat focus. Healing is limited. Enemy attacks have clear tells. Boss patterns demand memorization and precise dodging. The parry system rewards aggression with big windows for counterattacks.
  • Nonlinear world design. You can tackle several areas in any order. The power absorption system means different routes are viable depending on which abilities you prioritize.

Gameplay & Core Mechanics

Combat System

Combat is built around three core actions: attack, dodge, and parry.

Attacks:

  • Standard combo: 3-hit chain with a short recovery at the end. Mash attack for DPS or time your hits to interrupt smaller enemies.
  • Aerial slash: Jump + attack. Staggers flying enemies and resets your descent for platforming sequences.
  • Charged attack: Hold attack to charge. Breaks enemy guard and deals double damage. The charge window is about 1 second — tight enough to require commitment in combat.

Dodge:

  • Roll has invincibility frames (about 8-10 at 60 FPS). Recovery is short, but there's a brief cooldown after three consecutive rolls.
  • Air dodge: A short directional dash in midair. Only works once before touching ground.

Parry:

  • Parry window is roughly 6 frames — tighter than the average metroidvania. Partial success: you deflect the attack but take chip damage. Perfect parry: enemy is staggered for 3 seconds, giving you a free charged attack.
  • Some boss attacks are unparryable (marked by a red flash). These must be dodged.

Power Absorption System

This is Infinitevania's signature mechanic. Each of the 7 main worlds has a boss. Defeating a boss lets you absorb its core ability:

  1. Flame Core (Fire World boss) — Burn through vine obstacles and wooden barriers. Passive: attacks deal burn damage over time.
  2. Gravity Core (Cavern boss) — Double jump. Passive: reduces fall damage.
  3. Crystal Core (Ice World boss) — Wall jump. Passive: immune to ice floor slipping.
  4. Shadow Core (Dark Realm boss) — Dash through thin walls (shadow dash). Passive: increased stealth — some enemies won't aggro until you attack.
  5. Nature Core (Forest boss) — Vine grapple hook. Passive: health regen over time when standing still.
  6. Storm Core (Sky Temple boss) — Air dash. Passive: increased dodge speed.
  7. Void Core (Final area boss) — Slow-motion field. Passive: double parry window.

You can equip up to 3 cores at a time. Each core consumes a portion of your mana bar when its active ability is used. The passive effects stack.

Exploration & World Design

The world of Infinitevania is a single interconnected map with 7 distinct biomes:

  1. The Fallen Gardens — Starting area. Green fields and crumbling stone structures. Low-difficulty enemies and basic platforming.
  2. Scorched Caverns — Fire-themed. Lava pits, collapsing platforms, fire-spitting statues. Requires Flame Core for full completion.
  3. Crystal Tundra — Ice world. Slippery floors, falling icicles, frozen enemies that shatter. Crystal Core needed.
  4. The Dark Reach — Darkness-based. Limited visibility, shadow enemies, spike traps. Shadow Core opens shortcuts.
  5. Verdant Wilds — Forest area. Vertical climbing with vines and tree tops. Nature Core grapple required.
  6. Sky Temple — Air-based platforming. Wind currents, moving platforms, precision jumps. Storm Core air dash needed.
  7. The Void Nexus — Final area. Mix of all previous biomes with harder enemy variants. Leads to the Core boss.

Each biome has 3-5 save points, hidden rooms behind breakable walls, and optional challenge rooms that reward upgrade materials.

Progression & Upgrades

  • Health upgrades. Found in hidden rooms or purchased from the traveling merchant (who appears in random locations). Each upgrade adds one heart.
  • Mana shards. Increase your mana pool. Dropped by elite enemies (one-time respawn).
  • Core fragments. Collect 10 from secret areas per biome to unlock a bonus passive for that biome's core.
  • Weapon upgrades. Three blacksmith NPCs scattered across the map. Each requires a specific material found in their biome to upgrade your attack damage.
  • Relics. Passive items with global effects. Examples: "Thorned Amulet" (damages enemies on contact), "Watcher's Eye" (reveals breakable walls on the map).

Puzzles

Puzzles fall into three categories:

  • Pressure plate puzzles — Stand on plates in the correct order to open doors. Often require holding a plate down with a projectile or enemy lure.
  • Block pushing — Push blocks onto switches. Some blocks are too heavy until you absorb a specific core.
  • Timing challenges — Navigate through moving obstacles (rotating blades, collapsing platforms) to reach a chest or switch.

No puzzles require pixel-perfect precision, but several demand solid timing. The hardest puzzles reward health upgrades.


Beginner's Guide

First 30 Minutes — What to Do

  1. Don't rush. The Fallen Gardens has several hidden rooms. The first one is behind a breakable wall immediately after the first save point. Hit walls that look slightly different — darker shading, cracks, or discolored tiles.
  2. Learn the parry early. The first enemy type (Slimes) has the most telegraphed attack in the game. Use them to practice parry timing. A successful parry kills them instantly.
  3. Collect everything in the starting area. There are 2 health upgrades and 1 mana shard in the Fallen Gardens before the first boss. Going to the first boss without them makes the fight significantly harder.
  4. Talk to the old man. In a house mid-way through Fallen Gardens, an NPC gives you the map. Without it, you can't see room connections.
  5. The first boss key. After exploring about 60% of Fallen Gardens, you find the "Garden Key" in a chest behind a breakable wall. This opens the gate to the first boss arena.

General Tips

  • Explore every dead end. If a path on the map leads to a dead end, there's almost always either a hidden wall, a secret chest, or a hint for later.
  • Listen for audio cues. Hidden rooms are often marked by subtle sound differences — wind whistling through a crack, dripping water, or a faint hum from a chest.
  • The merchant sells limited stock. If you see a health upgrade or mana shard, buy it. Stock doesn't refresh.
  • Use the map markers. The game lets you place custom markers on the map. Mark doors you can't open yet — you'll know to come back when you have the right core.
  • Core switching. You can swap equipped cores at any save point. Make a habit of checking what abilities you might need before venturing into a new area.

Boss Guide

1. Garden Guardian (Fallen Gardens)

  • HP: 3 phases (100%, 70%, 40%)
  • Attacks: Charging slash, ground pound (AOE), summon slimes (phase 2+)
  • Strategy: Stay mid-range. The Guardian's charge has a 1-second wind-up — side-step and punish. When it summons slimes in phase 2, parry one for instant kill and invincibility frames. Phase 3 adds a ground pound with shockwave — jump over it.
  • Reward: Flame Core

2. Magma Wyrm (Scorched Caverns)

  • HP: 2 phases (100%, 50%)
  • Attacks: Fire breath, tail sweep, lava burst (phase 2)
  • Strategy: Stay close to the head. The wyrm's fire breath travels forward, so hugging its body avoids the hit entirely in phase 1. In phase 2, the arena floor sections turn to lava — use the wall platforms. Attack the head after each breath.
  • Reward: Gravity Core

3. Frost Queen (Crystal Tundra)

  • HP: 3 phases
  • Attacks: Ice shard volley, ground freeze, blizzard (phase 3)
  • Strategy: The ground freeze attack requires precise jump timing. The slide lasts 2 seconds and damages you if you're touching the floor. Wall jump to avoid. Phase 3 blizzard pushes you toward spikes — air dodge against the wind.
  • Reward: Crystal Core

Controls & Key Bindings

ActionKeyboard (Default)Controller
MoveWASD / Arrow KeysLeft stick
JumpZ / SpaceA button
AttackXX button
ParryCY button
Dodge / RollShiftB button (hold)
InteractEnter / EA button
MapMSelect
MenuEscStart
Core 11Right bumper
Core 22Left bumper
Core 33Right trigger

Custom keybinding is available from the options menu. Controller is recommended for the precise platforming sections — the analog stick gives finer control for the Sky Temple wind currents.


System Requirements

Minimum:

  • OS: Windows 10
  • Processor: Intel Core i3-6100 / AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4400 / NVIDIA GeForce GT 710
  • Storage: 500 MB available space

Recommended:

  • OS: Windows 10 / 11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 / AMD Radeon R7 370
  • Storage: 500 MB available space

The game runs at 60 FPS on the Steam Deck at native resolution with medium settings.


Known Issues & Troubleshooting

  • Fullscreen issue on ultrawide monitors. The game doesn't natively support 21:9. Black bars on sides. Fix: set to windowed mode at 1920x1080.
  • Controller detection. Some third-party controllers aren't recognized on first launch. Go to Settings → Input → Re-detect Controllers.
  • Save file location. %USERPROFILE%\AppData\Local\Infinitevania\saves\ on Windows. Back up saves before major patches.
  • Crash when switching cores rapidly. Rare bug. Wait 0.5 seconds between core swaps.

Developer Background

JHT Games is a solo developer based in Europe. Infinitevania is their first commercial release. Development started in 2023, with early prototypes shared on Itch.io. The game was built in GameMaker Studio 2. The developer is active on the Steam community forums and has released two post-launch patches within the first week addressing minor bugs and balancing.


Summary

Infinitevania delivers exactly what its name promises — an infinite-feeling metroidvania with satisfying power progression, tight combat, and a beautiful retro aesthetic. At $12.74, it's priced competitively for the genre. The power absorption system gives it enough mechanical identity to stand alongside its inspirations rather than just imitate them. For fans of Hollow Knight, SOTN, or any metroidvania that rewards exploration with meaningful combat upgrades, this is an easy recommendation.

Screenshots

Infinitevania gameplay — exploring a dark cavern with glowing flora