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Wishlist on SteamWhat Is Cloudwright?
Cloudwright is a cozy factory building game set on a chain of floating islands high above the clouds, and it is coming to Steam in Q1 2027 for 1 to 8 players. You start as the unlucky owner of a crashed airship. The ship will never fly again, but it is packed with salvageable parts, and your crew is intact: Mags, the first mate who has seen worse days, and Little Pip, who frankly wants to crash again just for the fun of it.
From that wreck you build outward. Drills go on ore deposits, conveyors carry ore into kilns, and kilns feed workshops that turn raw material into finished goods. The twist is geography: every factory you build sits on its own island, and the islands connect. Belts, ropeways, and airships tie your scattered outposts into one growing production web hanging in the sky.
Developer Slade describes it as cozy by design. You can tear down anything you build and get every part back, the game has no fail states advertised, and the Steam page already lists "Playable without Timed Input" and "Save Anytime" among its accessibility categories. There are cats and dogs to bring along, and the official screenshots show kilns lighting up your island at night.
Cloudwright Details
| Detail | Info |
|---|---|
| Genre | Cozy factory automation / simulation |
| Developer | Slade (independent studio) |
| Publisher | Slade |
| Platform | Windows (Steam) |
| Price | To be announced |
| Players | 1 to 8, online co-op |
| Release | Q1 2027 (not yet released) |
| Demo | Available on Steam |
| Official site | sladeventures.com |
How to Play Cloudwright
The game has not launched yet, but the Steam page and the official press kit lay out the core loop clearly: crash, salvage, automate, fly.
Salvage the wreck. Your first hours revolve around the crashed airship. Every panel you pull off becomes inventory for your first machines. Mags teaches you the systems as you go, so the tutorial is woven into the story rather than dumped on you in a menu.
Automate the island. Place drills on ore nodes, run conveyors into kilns, and let the island work while you plan the next step. The pitch is that production continues whether or not you are watching, which is the classic factory-game reward loop: check back, collect, expand.
Build a balloon and take to the skies. Once your home island hums, you construct a balloon launch site and sail to new islands. Each one holds different resources, secrets, and people to meet. The press kit names Orrin, a tinker on the copper island, as one of the characters you will run into, and screenshots tease a strange light deep inside the storm wall at the edge of the world.
Connect everything. This is the mechanic that separates Cloudwright from other cozy builders. Belt lines and ropeways can physically stretch between islands, and airships shuttle goods across longer distances. Your map stops being a collection of separate bases and becomes one distributed factory.
Co-op: One Factory, Up to Eight Players
Cloudwright supports online co-op for up to 8 players in the same world, and Slade markets it with the line "someone will rearrange your conveyors." Everyone shares one growing factory rather than running parallel bases.
Practical expectations for co-op sessions:
- Delegate by island. With several islands in the air, the natural split is one or two players per island, each optimizing their own supply line before linking up.
- Expect friendly sabotage. Shared belts mean shared mistakes. The trailer joke about conveyor rearranging is real: communicate before you reroute someone's line.
- Play at your own pace. The accessibility categories suggest no pressure mechanics, so a co-op session works as a hangout, not a sprint.
Getting Started: What to Know Before Release
Try the demo first. A free Cloudwright demo is already on Steam, and playtest boards have been collecting feedback from it. If you want to know whether the pace suits you, the demo answers that before you spend anything.
It is single-purchase, no rush. No price has been announced, and the confirmed accessibility list (adjustable text size, custom volume controls, save anytime) points to a relaxed experience rather than a competitive one.
Wishlist timing matters for a small studio. Slade is an independent team, and visibility on Steam in launch week depends heavily on wishlist counts. If the concept hooks you, wishlisting is the single most useful thing you can do for the developers before Q1 2027.
Tips for Your First Factory
Follow Mags. The tutorial lives inside her dialogue. Skipping it means rediscovering the crafting tree by trial and error, and nothing in this game rewards that haste.
Plan conveyor routes before you place them. Every factory veteran repeats this and every new player ignores it: ten minutes of planning where the ore, the kilns, and the output storage sit saves an hour of belt surgery later. Since islands are finite surfaces, space is your first bottleneck.
Deconstruct freely. The game refunds every part when you tear something down, so there is no penalty for experimenting. An ugly factory that works is worth more than a beautiful plan you never finish.
Save ropeways for what belts cannot do. Belts are cheap and simple on flat ground. Ropeways shine across gaps and altitude changes between islands. Matching the transport tool to the terrain is the core logistics puzzle.
Let the kilns run overnight. Production continues while you explore. Before sailing off to a new island, top up your input buffers so you come home to full stock rather than idle machines.
Advanced Tips
- Treat each new island as a supply answer. The efficient path is to identify what your home island lacks, then sail directly for the island that has it, instead of hoovering up every node in sight.
- Balance co-op roles early. In a full 8-player lobby, two people doing logistics, two doing production, and the rest exploring and questing keeps the shared factory from stalling.
- Watch the storm wall. Screenshots put a light inside it, and mystery storytelling in cozy games usually pays off. Keep your balloon fueled for the endgame content Slade is clearly hiding there.
- Check the demo for control feel. Placement-driven builders live or die on cursor precision. The demo lets you confirm the camera and placement tools feel right before launch.
Developer Background
Slade is a small independent studio, and Cloudwright is its flagship project. The press kit is unusually polished for a team this size: ten localized trailer versions including Simplified Chinese, Portuguese and Russian, a full screenshot library, and an explicit invitation to streamers to monetize videos. The studio communicates through sladeventures.com and has run public demo playtests through the Steam playtest system.
FAQ
When does Cloudwright release? Q1 2027 on Steam for Windows. No exact date has been announced.
Is Cloudwright free? The price is not announced yet. A free demo is available now.
Can I play Cloudwright with friends? Yes. Online co-op supports 1 to 8 players building one shared factory across the islands.
Is there combat or failure? Nothing announced. Slade positions the game as cozy, with full refund on deconstruction and no timed inputs listed on the store page.
What are the system requirements? Slade has not published a spec sheet yet. The art style suggests modest hardware, but wait for official minimums closer to launch.
Is there a demo? Yes, a free demo is on the Cloudwright Steam page right now, and a separate demo app is listed on SteamDB.
Community Links
- Steam page
- Official site and press kit
- Steam community hub opens with the store page
Final Verdict
Cloudwright sits in a sweet spot: factory automation for people who find Factorio stressful, and co-op for groups who burned out on combat survival games. The 8-player shared factory is the headline feature, and the island geography gives it a structure most builders lack. Wishlist it, play the demo, and decide whether your friend group is ready to argue about conveyor routing in the clouds.










