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Wishlist on SteamWhat Is Aethercore?
Aethercore is a third-person action RPG set in a cyberpunk-dystopian world where immortality is for sale — and you're dying. Developed by solo indie studio Lanstrash, it's coming soon to Steam (release date TBA). Windows only.
You play as someone whose soul has been stolen by a megacorporation that sells synthetic immortality to the rich. Your goal: fight through the city's layers — from neon-lit streets to corporate towers — slash, parry, and cast your way past robots, mercenary ninjas, and undead experiments to get your soul back.
What makes Aethercore stand out from other cyberpunk action RPGs:
- Parry-focused combat. The combat system centers on timing-based parries that open enemy guard for counterattacks. It's closer to Sekiro's deflection rhythm than Dark Souls' roll-and-poke.
- Spellcasting meets melee. You have a mana bar and a set of equippable spells alongside your blade. Combat flows between sword combos and ranged magic without weapon switching.
- Cyberpunk with soul. The "buying immortality" premise isn't window dressing. The narrative explores who gets to live forever and who gets left behind. Your character is explicitly on the dying side of that divide.
- Sprawling vertical city. The game world is a single city stacked vertically — slums, mid-level commercial districts, executive towers, and the corporate apex. You progress upward, not outward.
Getting Started (Preview)
Aethercore isn't released yet, but the demo and dev updates show enough to know what to expect. Here's what players should prepare for:
1. Parry timing is everything. The combat demo shows a tight parry window — roughly 8-10 frames at 60 FPS. Early enemies have slow, telegraphed attacks to teach the rhythm. Later enemies mix up timing. Practice the parry on the first enemy type until you can do it consistently before advancing.
2. Manage your mana. Mana regenerates slowly. Spells are powerful but expensive. Using spells carelessly leaves you without mana for emergency situations. In early combat, rely on melee and save mana for crowd control or boss phases.
3. Explore every floor. The city is dense with side paths. Dev updates show hidden rooms, lore terminals, and optional boss fights tucked behind breakable walls and locked doors. Exploration rewards include upgrade materials, new spells, and narrative fragments.
4. Read the enemy telegraphs. Every enemy has a wind-up animation. Robot enemies glow before attacking. Ninja enemies flash before teleporting. Undead enemies have a distinct stagger animation before their charge attack. Learn these tells — they're your primary defense tool.
What We Know About the Story
Based on the Steam page and dev updates:
- The world runs on "Aether" — a synthetic life force that extends lifespan
- The corporation Aethercore Industries controls production and pricing
- Your character is a debtor who missed a payment, and their soul was repossessed as collateral
- The game opens with you waking in the city's lowest level, marked for death
- Your goal is to fight to the top of the Aethercore tower and confront the CEO
The narrative is delivered through in-game dialogue, environmental storytelling, and collectible data logs. No cutscene-heavy approach — the story unfolds as you move through the world.
Core Mechanics (Based on Available Info)
Combat System
Melee attacks:
- Light attack — Fast, low damage, chains into 3-hit combos
- Heavy attack — Slow, high damage, can break enemy guard
- Parry — Timed block that staggers enemies and opens them for critical hits
- Dodge — Invincibility-frame roll with a short cooldown
Spellcasting:
- Spells are equipped in slots (up to 4 at a time)
- Each spell costs mana (blue bar under HP)
- Spell types seen in trailers: projectile blast, area-of-effect burst, self-heal, temporary shield, homing shard
- Mana regenerates slowly; mana potions are consumable items found in the world
Enemy types (confirmed from dev footage):
| Enemy | Behavior | Strategy |
|---|---|---|
| Patrol Bot | Slow, predictable punch combo | Parry practice. Easy to read. |
| Mercenary Ninja | Fast, teleports, uses kunai | Wait for the teleport flash, dodge toward their landing spot |
| Reanimator | Undead, charges when damaged | Don't let it build momentum. Heavy attack to stagger. |
| Shield Guard | Blocks frontal attacks | Parry or spell from behind. Direct attacks bounce off. |
| Riot Suppressor | Heavy armor, area attacks | Slow but devastating. Stay mobile, attack from behind. |
| Aether Adept | Spells, teleports, shields | The game's caster enemy. Close distance fast. |
Progression
Aethercore uses a skill-point system rather than traditional levels:
- Soul Fragments — Dropped by enemies, used to unlock new combat abilities
- Aether Shards — Found in the world, used to upgrade spell potency
- Cyberware — Equippable augmentations that grant passive bonuses (faster mana regen, more parry frames, bonus dodge range)
- Weapon Upgrades — Your blade can be upgraded at stations found throughout the city
There are no character classes. You build your playstyle through the abilities and augments you choose.
World Structure
The city is divided into named districts, each with a distinct visual identity:
| District | Vibe | Enemies | Key Feature |
|---|---|---|---|
| The Sump | Bottom level, flooded, industrial ruins | Patrol Bots, Reanimators | Tutorial area, introduction to core mechanics |
| Neon Row | Mid-level entertainment district | Mercenary Ninjas, Shield Guards | First boss encounter, unlock first spell slot |
| The Warren | Residential sector, cramped corridors | Mixed enemy types | Dense exploration, hidden upgrades |
| Glass Rise | Corporate offices, clean and sterile | Riot Suppressors, Aether Adepts | Vertical traversal, platforming sections |
| Aethercore Tower | Final area, corporate headquarters | All types, elite variants | Final boss gauntlet |
Build Planning (Early Access Meta)
Since the game isn't released, builds are speculative based on the abilities shown in dev footage:
Parry Specialist
- Focus: Parry window extension, critical damage
- Spells: Self-heal, projectile blast (for ranged enemies)
- Cyberware: Extended parry frames, bonus crit damage after parry
- Playstyle: Let enemies attack first. Parry, riposte, repeat.
Spellblade
- Focus: Mana efficiency, spell damage
- Spells: AoE burst, homing shards, shield
- Cyberware: Faster mana regen, spell cooldown reduction
- Playstyle: Weave spells between melee combos. Use shield for defense instead of parrying.
Aggressor
- Focus: Stagger, combo length, mobility
- Spells: Projectile blast, self-heal
- Cyberware: Faster stamina regen, extended combo window
- Playstyle: Never stop attacking. Break enemy guard with heavy attacks, extend combos, dodge through attacks.
What's Still Unknown
Aethercore is in active development. These details haven't been confirmed:
- Release date — Currently "To be announced" on Steam
- Price — Not yet set (likely $15-25 based on scope)
- Length — Unknown. Estimated 8-15 hours based on dev comments about the number of districts
- Boss count — At least 5 shown in trailers, likely more
- New Game+ — Not confirmed but hinted at on the Steam page
- Difficulty options — Not confirmed. The dev has mentioned "adjustable challenge" but no specifics
How to Follow Development
- Steam page — Wishlist for updates: https://store.steampowered.com/app/3841070/
- Developer website — https://lanstrash.com/
- Dev updates — Monthly devlogs on the Steam news page
- YouTube — Lanstrash posts development videos with combat changes and new areas
The game had a public demo during Steam Next Fest. The demo may return before the full release.
System Requirements
Minimum (from Steam page):
- OS: Windows 11 64-bit
- CPU: AMD Ryzen 5 / Intel Core i5
- RAM: 8 GB
- GPU: TBA (likely GTX 1060 / RX 580 class)
- Storage: TBA
Requirements may change as development progresses. The game uses Unreal Engine and targets 60 FPS on mid-range hardware.
Verdict
Aethercore is one to watch if you're into action RPGs with deliberate combat and cyberpunk settings. The parry-focused system, vertical city design, and soul-repossession premise set it apart from the crowded field of cyberpunk games. It's too early to say whether the full game will deliver on the promise of the trailers, but the dev updates show steady progress and a clear vision.
Wishlist it if Sekiro-meets-cyberpunk sounds like your thing. Wait for reviews if you're cautious about solo-dev action RPGs — the genre has a wide quality range.









